This Web site is dedicated to Original D&D (OD&D) games set in my world of Trid. The Trid Campaign harkens back to the fledging days of D&D, started with the Moldvey edition Basic D&D box set, and continued to the Rules Cyclopedia, published by TSR, Inc. in the early 1990’s. This site hosts the various aspects of campaigns in Trid, our own house rules, and the adventures played and waiting to be replayed.
With that, I hope you enjoy The Trid Campaign. Good Gaming!
-- Erin D. Smale
Campaign Material
For those new to the World of Trid, you'll find a great deal of campaign-specific material. Your tour of Trid should begin with a perusal of the setting itself and a view of the cartography, regions, and areas of the campaign. From there, you'll want to take a look at the adventuring material (still being) posted to the site; while the scenarios were written for Trid, there's nothing to stop you from adapting them to your own setting.
Finally, you'll want to take a look at the character classes for Trid campaigning, especially the roster of new and altered classes. Rounding up the section on classes is a unique DM's tool for building the perfect class: now you can create any class you want, all within an easy-to-use, consistent structure designed to work with existing class types and keep your campaign in balance.
Dungeon Master Tools
For DMs of any campaign, The Trid Campaign site offers several house rule variants. While most campaigning is done with the rules as outlined in the Rules Cyclopedia, there are a great deal of additional rules, rule tweaks, and adjustments to the guideines set forth therein.
Finally, there are a number of broader DM resources available here, in the form of DM Tools, links, and a roster of source material used in The Trid Campaign.
Suggestions, questions, comments?
If you have questions about this site, comments about the material, or any other items that you'd like to share, feel free to drop me a line. Feedback is important, and I welcome the input.