All abbreviations and data formats used in this site are detailed here. Abbreviations for the titles of published references are located on our source material page.
Abbreviations (short)
| Abbreviation | Term | Notes |
| #AT | Number of attacks per round | Attack type cited (e.g., 1 bite) |
| AC | Armour Class | Base is 11; the higher the better |
| DM | Dungeon Master | Creator, arbitor, and interpreter of campaign |
| Dmg | Damage | Cited as die roll (e.g., 1d6 or 2d4) |
| HD | Hit Dice | Each "*" indicates a special attack (RC/153-4) |
| hp | hit point | Higher is better |
| IR | Initiative Rating | Modifier to combat initiative roll |
| ML | Morale | Higher is better |
| NA | Number Appearing | Included in monster citations (see below) |
| NPC | Non-Player Character | Character controlled by DM |
| PC | Player Character | Character controlled by player |
| Save | Save As | Indicates Saving Throw matrix by class and level |
| THMod | To Hit Modifier | Modifier to combat "to-hit" roll |
| XP [n] | Experience Points | n is the monster's "level" for relative XP allotment |
Abbreviations (extended)
| Item | Abbreviations | |
| Ability Scores | STR = Strength INT = Intelligence WIS = Wisdom DEX = Dexterity CON = Constitution CHA = Charisma |
|
| Alignment (AL) | L = Lawful N = Neutral C = Chaotic | |
| Character Class | B = Bard C = Cleric D = Druid DK = Druid Knight F = Fighter MU = Magic-User NM = Normal Man OrcC = Orc Champion OrcS = Orc Shaman T = Thief W = Warden |
|
| Size | T = Tiny S = Small M = Medium L = Large G = Gargantuan | |
| Weapon Mastery (WM) | BA = Basic skill SK = Skilled EX = Expert MS = Master GM = Grand Master |
|
Monster Citation
Monster Name (NA; AC; HD (Size); hp; #AT attack type; THMod Attack 1 (IR), THMod Attack 2 (IR), etc.; Dmg Attack 1, Attack 2, etc.; MV per turn (per round); Save; ML; AL; XP [HD]; Source/page)
Examples:
Spider, Hunting (NA 1d10; AC 12; HD 2 (M); hp 8 each; #AT 1 bite; THMod +2 bite (IR 0); Dmg 1d6 (bite); MV 120' (40'); Save F2; ML 7; AL N; XP 20 [2]; CC/25)
Ghoul (NA 2; AC 14; HD 2* (M); hp 15, 9; #AT 2 claws/1 bite; THMod +2 claws (x2) (IR 0), THMod +2 bite (IR 0); Dmg 1d3 (claws), 1d3 + paralysis (bite); MV 90' (30'); Save F2; ML 9; AL C; XP 25 [2]; RC/178)
Bugbear (NA 2d4; AC 15; HD 3+1 (L); hp 19 each; #AT 1 weapon; THMod +4 weapon (BA skill) (IR -5); Dmg by weapon; MV 90' (30'); Save F3; ML 9; AL C; XP 50 [3]; RC/162)
Related Articles
- Armour Class - A new method of determining a combatant's AC.
- Armour Types - Revised Armour Table and descriptions of protective devices.
- Initiative Rating - A modified method for determining combat initiative.
- THMod - A modified "to-hit" system.