House rules abound in The Trid Campaign. Generally speaking, the Rules Cyclopedia is canonical, though any specific house rule described on this site takes precedence. We've broken up our rule modifications and variants into the categories below:
Actions & Dice
A consistent and intuitive ability score-based system for arbitrating general skills and saving throws, not to mention just about anything else a character attempts to do.
Combat
If low ACs are good, why is a shield +1 better than no shield at all? What about critical hits ... that work? We've mixed up Combat rules a bit, so read on.
Equipment
Trid gear that didn't find its way into the Rules Cyclopedia.
Miscellaneous
There are, of course, a few rule modifications that fall outside the categories above. Be sure to check our Miscellaneous house rules.