The guidelines below supercede corresponding guidelines in the Rules Cyclopedia.
Armour Class
An intuitive conversion of official armour class values.
Critical Damage
More of an "improved damage" system, our critical hits method involves no charts, matrices, or body-part tables and is easy to use without bogging down play.
Initiative
Spice up combat with a new initiative system that incorporates attacker size, weapon mastery level, weapon size, and other factors – again without table look-ups or eye-toothpicks.
THMod
Derived from D&D's ever popular "THAC0" (To Hit Armour Class 0), our THMod method of combat "to-hit" determination is the fastest and easiest yet. As a side bonus, you'll never have to consult a combat matrix again.