Master Map Key

Maps are provided for the benefit of DMs running games in The Trid Campaign. To simplify matters, herein are described mapping conventions and standards used for Trid cartography.

Map Scales

There are six outdoor (and one indoor map) scales used throughout, as follows:


Map Type Scale per Hex Used for
Continental 72 miles Continents and sub-continents
Regional 24 miles Poltical/Natural regions
Dominion 8 miles Kingdoms/Dominions and Areas of Influence
Area 3 miles Dominion sub-sections
Detail 1 mile Small areas
Encounter (scale in feet) Settlements, Dungeons, and Battlefields

Map Orientation and Key

Unless otherwise noted, the top of all maps is North (West is to the left, East to the right, and South toward the bottom). All maps use the key below. Most symbols are congruent with the OD&D mapping canon; symbols are available for the HexMapper software:


Non-natural
Hex Symbol Description Hex Symbol Description
   Battlefield    Lighthouse, beacon
   Battlefield, naval    Manor
   Battlefield, submerged    Mine
   Camp, encampment    Palace
   Capital (symbol in red)    Point of Interest
   City    Port (overland spokes)
   Clan moot    Post House, waystation
   Fortress, wood    Ruins
   Fortress, stone    Tower
   Hamlet, thorp    Town
   Lair, monster    Village
Terrain
Hex Symbol Description Hex Symbol Description
Badlands Jungle, deep
Badlands, submerged Jungle, light
Badlands, volcanic Kelp forest, deep
Beach Kelp forest, light
Broken lands Lava
Cactus scrub Moss
Conifer forest, deep Mountainous, blank
Conifer forest, light Mountainous, heavy
Desert Mountainous, light
Desert, rocky Mountainous, submerged
Desert, sandy Mud
Farmland, clear Oasis
Fungal forest, deep Petrified forest, deep
Fungal forest, light Petrified forest, light
Forest, deep Reef, deep
Forest, light Reef, light
Geyser Seagrass
Glacier Sinkhole
Grassland Snow field
Grassland, hilly Solid rock
Heath, Moor Swamp, marsh
Hills, blank Underdark broken land
Hills, conifer Volcano
Hills, forest Volcano, submerged
Hills, jungle Water, deep
Hills, rocky Water, shallow
Hills, submerged Whirlpool
Ice floe Whirlpool, deep
Jungle Whirlpool, shallow

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